Saturday, March 9, 2013

Message - Challenges

A week has passed since the league started and many challenges come and go for organizing such an event. 
Since announced one personal first challenges was to see how much will participate for such an event, which ended up with me having ten teams and one team which I did not enter who wanted to subscribe when the league started.  But to be honest it was not always so easy.  I had a provisional list of thirteen teams and at a moment it seemed interest was going low till it hit high again and the list ended with those numbers.
The second came from the community where some few players did not wanted to be tied up to any Guild Team in order to participate, creating a virtual group for the league. I discussed this with a few peers and myself and I left this rule how it is i.e Guild Teams.  First and foremost for the special flavour a Guild identity gives and second is to encourage and prise the work, time, and real money which is involved in making and keeping a guild.  Is it not special in the end when one knows his team has a tag of invincibility to them.  We had a few names in our servers in the past from Warmongers nearly to full unbeatable run past Summer, to Fubar Autumn, and now a very balanced affair between some of the five top tier teams.
Another challenge was that of bringing all the legacy names in order, and is still as at today a hard job for some of the Guild Teams, and for players who have players on both side of the pond to decide where they want to stay.
Last and not least was the Que problem which is over come many times, and sometimes it is not.  This needs some cooperation from other teams queuing and also patience from those playing in the game. Meaning that if you do not get it right the first, try it a second or a third time. 
Nutpen the Seawalker Legacy. 

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